Framework Elements
The 10 elements of the world model
The material and energy basis of society. Energy sources, EROEI, geography, climate, resource locations. Surplus energy per capita is crucial - if it were to halve or double, many societal structures would change.
Human behavior rooted in biology and psychology. Tribal, status-seeking apes with cognitive biases and emotional drives. System 1 vs System 2 thinking. Predictable irrationalities and social instincts.
People respond to incentives and strategic environments. Game theory, prisoner's dilemmas, signaling games. Cooperation, conflict, rent-seeking, deterrence. Schelling points and Nash equilibria.
Material standard of living depends on applying knowledge to resources. Invention vs diffusion, incremental vs radical innovation, general purpose technologies, learning curves, path dependence.
Comparative advantage, trade, markets, hierarchies, networks. Prices convey information. Externalities, credit and debt, boom and bust cycles, inequality and its tensions.
The flow of information as civilization's nervous system. Capacity vs latency, information asymmetry, media ecosystems, disinformation, the medium is the message.
Large-scale social order requires shared narratives and trust systems. Money as shared fiction, legitimacy, social capital, imagined communities, religion and ideology.
Institutions as rules of the game. Principal-agent problems, bureaucracy, path dependence, Goodhart's Law, seeing like a state, self-governance of commons.
How societies know if they're succeeding or failing. Measurement tools, scientific method, feedback loops, metrics gaming, probabilistic thinking, iteration.
History as the laboratory of the world model. Contingency, lock-in, cycles, structural history, critical junctures, counterfactual thinking.